About This Site
Spritefan2.com is a free, browser-based toolkit for MapleStory content creators — a spiritual successor to BannedStory. The heart of the site is Maple Maker (/maker): build and dress characters, compose full scenes, design custom tile maps, and browse every map, monster, NPC, pet, skill and piece of game UI — all rendered in your browser straight from community-preserved game data. No downloads, no accounts required to start.
Everything below is organized the way the app is: one section per tab. Each section opens with a short interactive demo — a scripted cursor showing the feature in motion — followed by the written guide. The demos are looping illustrations, not screenshots, so they always match the flow described underneath them.
Getting Around
The app bar across the top of Maple Maker is home base. On the left, the logo menu links back to the homepage and this guide. Next to it, the tabs: the create tools (Files, Scenes, Characters, Map Maker) and the viewers (Maps, Mobs, Pets, Skills, NPCs, Interface, Misc). On the right sits the version pill and the Discord login button.
Game versions
Maple Maker can render assets from three different eras of MapleStory. The version pill switches the whole app between them:
- Classic — old-school GMS (v83). The nostalgic look.
- Pre-BB — MapleStory just before the Big Bang patch, with content Classic never had.
- Modern — current-day GMS, including all the modern cosmetics.
Every tab follows the shared version. If a creation tab (like Characters) is holding work from a
different era than the one you switched to, a small ! badge appears on the pill so
nothing changes under your feet without you noticing.
The status bar
The strip along the bottom shows the active tab's game version and data source, plus loading and status messages. If something looks stale, this is the first place to glance.
Signing in
You can use every tool as a guest — your work saves to a local library on your device. Signing in with Discord adds cloud saves that sync across devices, share links, folders, and the ability to bookmark other people's creations. Guest work is claimed into your account the first time you sign in.
Files
Files is where Maple Maker opens: your library and launchpad. Create something new, re-open recent work, import projects from other apps, or load a friend's creation from a share code.
The essentials
- New Character / New Scene — jump straight into the Characters or Scenes tab with a blank canvas.
- Import File — bring in a BannedStory project (
.bsproj) or a MapleSim/Maker export (.maker/.json). You choose whether it becomes a new scene (positions preserved, custom art included) or gets split into individual characters saved to your Files. - Open a share — paste a share code or a full
spritefan2.com/c/…link. A preview appears; one click adds it to your library. - Recent — your last-touched characters and scenes in one strip; the grids below hold everything else.
Cards
Every creation is a card. Click it to open; the buttons underneath rename little jobs: set your default character (person icon — it becomes your profile picture), toggle a favorite (★), copy the share link (⧉), or delete (✕ — click twice to confirm). The code chip on a card copies its share link too.
Bookmarks (other people's creations)
When you add someone else's creation from a share code, it saves as a bookmarked reference — marked with a 🔖 badge and a dashed border. It stays linked to the original. You can open it, place it in scenes, and even edit it there, but saving your edits always creates your own copy; you can never overwrite another person's file.
Organizing (signed in)
- Folders — create folders with the + chip and filter your library by them.
- Select mode — bulk-move creations into folders, change their visibility (unlisted vs private), or delete several at once.
- Drag to reorder — drag character cards to arrange your grid; the order sticks.
Scenes
Scenes is the compositor — the BannedStory-style stage where everything comes together. Place characters, mobs, NPCs, pets, map pieces, backgrounds, effects, text and your own images on one canvas, arrange them in layers, and export the result as a picture, GIF, or layered file.
Building a scene
- Thumbnail Gallery — the asset browser. Pick a category on the left (My Characters, My Maps, Characters, Maps, Monsters, NPCs, Pets, Skills, Effects, Mounts, Chairs…), then click an asset to stamp it or drag it right onto the canvas.
- Ground snap — characters and mobs snap their feet onto ground lines (footholds) as you drag, and automatically follow that ground layer if it moves later.
- Transform — a selected layer shows resize handles and a rotate control. Flip, reset, and fit-to-canvas buttons live in the properties dock, along with exact X/Y/Scale/Opacity numbers you can click to type or drag to scrub.
- Zoom — Ctrl/⌘ + scroll, anchored to your cursor.
The Layer Panel
- Top of the list = front of the scene. Drag rows to reorder; drag one row onto another to group both into a folder.
- The eye hides a layer, solo isolates it, and double-clicking the name renames it. Ctrl-click and Shift-click select several rows for group moves.
- Characters expand — open a character row to see every equipped piece. Solo, hide, or recolor individual pieces without leaving the scene.
- The badge on a character's thumbnail shows its save state: + not saved to Files yet, ! has unsaved changes, ✓ in sync, 🔖 someone else's creation (save as copy).
Characters in scenes
A selected character gets extra properties: pose, frame stepping, Animate (pose playback), a concurrent Emote animation, a Frame Picker window with thumbnails of every frame of every pose, and Flatten Hair. The ↗ Open in Characters button hands the character to the Characters tab for a full wardrobe edit and returns it to the scene when you're done.
Color Filters
The Color Filters tab of the properties dock recolors the selected layer — or a selected character piece — with the same tools as the Characters tab: Hue / Saturation / Brightness / Contrast / Alpha, one-click Looks presets, and Fill / Linear Gradient / Gradient Map / Radial Gradient effects with draggable on-canvas handles. Piece color edits bake into the character when you save it.
Adjustment layers
An adjustment layer affects everything below it: filters, blend mode, opacity, fills and gradient maps — plus masks (rectangle, circle, or freehand path) with feather and invert, so an effect can apply to just part of the picture.
Shortcuts & hidden moves
- Ctrl/⌘ D duplicate · Ctrl/⌘ C/V copy & paste layers (works on selected character pieces too — pasting extracts the piece as its own layer)
- Delete remove layer · Ctrl/⌘ Z undo · arrow keys nudge 1px (Shift = 10px)
- Right-click anything — layers, folders, and canvas all have full context menus (duplicate, flip, rasterize, move to folder, animate…).
- Random Generator (Window menu) — randomize a character's outfit, or roll an entirely new random character into the scene.
- Scenes auto-save a crash draft — if the tab dies mid-edit, you'll be offered your work back.
Export
The Export tab renders the scene at 1–3× as a PNG (with or without background), an animated GIF (if anything is animating), or a layered ZIP — every layer as its own cropped PNG plus a layout file, ready for editing apps. A selected layer can also export alone.
Characters
The Characters tab is a full character designer: every equip slot in the game, every era, live-rendered as you click. It's also where saved characters open for editing from Files and Scenes.
The picker
- Categories cover every slot — hair, face, skin, tops, bottoms, shoes, gloves, capes, weapons, shields, accessories, and more (Modern adds ears).
- Filter chips narrow the grid by job (Warrior, Magician, Bowman, Thief, Pirate) or NX/cash items.
- Hair and faces group by style — one cell per style, with a color bar of swatches. Click a swatch to switch color without hunting for duplicates.
- Items that can't render in the current version appear grayed out rather than breaking your character.
Poses, emotes & playback
Pick any pose (stand, walk, jump, sit, prone, ladder, alert…) and any facial expression, then hit play — poses and emotes animate at the same time, with the game's real frame timing. Step frames one at a time when you're hunting for the perfect still, or open the pose picker to see every frame of every pose as thumbnails.
Layers & pieces
The layers panel lists every equipped item. Toggle visibility, solo one item, or expand a row to reach the individual sprite pieces underneath (great for hat-hair combinations — Flatten Hair forces full hair to show under any hat). Click-drag down a column of eyes to toggle a whole run of layers in one gesture.
Color & Effects
Every item has a color dock: Hue, Saturation, Brightness, Contrast, and Alpha sliders, Looks presets (built-in plus your own saved looks), and four effect groups — Fill, Linear Gradient, Gradient Map (duotone), Radial Gradient — each with its own blend mode and opacity. Gradients get draggable handles right on the preview: move the start/end points or the radial center and radius. Copy mods from one item and paste onto another, or save a look to reuse anywhere (your saved looks appear in Scenes too).
Saving & sharing
Save to your Files with a name and visibility. Saved characters get a share link
(spritefan2.com/c/CODE) anyone can open. If you close with unsaved changes, the app
asks before anything is lost.
Export
- Quick buttons — copy the current frame to the clipboard, or download it as a PNG. During playback, a GIF button appears.
- Advanced Export — a ZIP builder with two modes: Sprite Sheet (every frame of chosen poses, optional per-pose GIFs, all-emotes variants) and Exploded Parts (each piece as its own aligned PNG, organized by pose or by part — made for animators). Canvas size, alignment, tight-crop vs fixed box, and 1–5× scale are all configurable, and your settings are remembered.
- Sounds — optionally bundle the equipped weapon's swing and the jump sound into the ZIP.
Map Maker (Tile Map)
Map Maker builds custom maps from the game's real tilesets — the successor to BannedStory's map editor. Paint ground, stamp objects, add backgrounds and text, and polish with adjustment layers.
Painting
- Draw (B) paints tiles onto the grid — left-click paints, right-click erases. Tiles snap to the game's grid and lay real footholds; slopes preview before you complete them.
- Pan (H, or hold Space with any tool) moves the camera.
- Tilesets are curated per era; search spans every set at once.
Layers
- Tiles, Objects (stamps with move/scale/rotate/flip handles; F flips, [/] reorder, arrows nudge), Background (real game backdrops with a searchable gallery), Text, Image, Adjustment, and Folders.
- Object browser keeps Recents and ❤ Favorites at the top; search works across every region's objects at once.
- Adjustment layers carry filters, blend/opacity, fills, gradient maps, and drawn masks with feather — same model as Scenes.
Text
The text tool ships with 30 style presets (titles, neon, gradients, stickers, lower-thirds…), a curated font gallery, stacked outlines, shadows/glows/extrudes, caption boxes with frosted-glass blur, and one-click combo presets that drop a whole arranged composition — thumbnail text in seconds.
Saving & export
Maps live in My Maps with autosave while you work. Export a tight-cropped PNG or copy it straight to the clipboard. Undo/redo covers everything (Ctrl/⌘ Z / Shift Ctrl/⌘ Z).
Maps
The Maps tab renders the game's real maps live in your browser — parallax backgrounds, animated objects, portals, reactors and all. Browse by street name, search by name, and watch the whole thing move.
Viewing
- Category toggles — show or hide Tiles, Objects, Backgrounds, Portals, NPCs, Mobs, and Reactors independently; sub-toggles control animation and name tags.
- Mob simulation — mobs walk their footholds live. A spawn-density slider goes from sparse to double-spawn chaos.
- Zoom with the +/− buttons; drag to pan; pick a dark, light, or checker backdrop.
Crop mode — the cinematic camera
Toggle Crop for a 960×540 letterboxed camera made for recording footage: pan with the arrow keys or WASD (with real acceleration and glide you can tune), and dolly between zoom stops with Z/X — all while backgrounds parallax at their true in-game depths.
Export
- PNG — the full map, or exactly what the crop camera sees.
- Layer ZIP — every background, world depth, and entity as separate aligned PNGs plus a scene description, including an After Effects import script that rebuilds the map as a 2.5D parallax rig with a working camera. Pan keyframes in AE and the parallax just works.
- BGM — preview and download the map's background music.
Mobs
Every monster in the game, searchable and browsable by level range or region. Pick one to see all of its animations with real frame timing.
The essentials
- Playback — play/pause, frame stepping, animation dropdown, 1–6× zoom, and a checker/dark/light backdrop.
- Stats — level, HP/MP, EXP, attack, defense, speed, element, and badges for boss / undead / aggressive / passive.
- SIM mode — up to five instances free-roam on a foothold like a live map: walking, idling, jumping, dying, respawning, even knockback when hit.
- Sounds — every sound the mob makes, previewable and downloadable.
- Pose Picker — a side panel of every frame of every animation; click any thumbnail to jump straight there.
Export
Single frames as PNG, whole animations as GIF, or a ZIP: sprite-sheet mode (each animation's frames as files, tight-cropped or on a uniform aligned canvas) or SIM mode (bake the free-roam loop into a GIF or PNG sequence). Sounds can ride along in the ZIP.
Pets
Every pet, with every animation — plus the pet equipment catalog. Click an equip item to dress the pet; it composites at the pet's real anchor point, frame by frame.
- Playback — same controls as Mobs: play, frame-step, zoom, backdrop.
- Stats — hunger rate, lifespan, and flags like item pickup or auto-HP.
- Pose Picker — per-frame thumbnails for every animation (only frames that actually exist — no blanks).
- Export — PNG frames, GIFs, or a full ZIP of every animation; pet sounds optional.
Skills
The Skills tab holds every player skill, organized by job. Each skill can carry up to four animation tracks — the cast effect, the hit impact, the on-target affected overlay, and a ball projectile — all playable and exportable.
SIM mode
The headline feature: pick a performer — any character from your Files — and watch them actually cast the skill. The character swings with matching weapon animations, the effect composites at the right anchor, projectiles fly, and an optional target dummy (any mob; Orange Mushroom by default) takes the hit with real knockback before wandering home. Skills from mob buckets can be performed by the mobs themselves.
Export
PNG frames and per-track GIFs, or a ZIP in two modes: sprite sheets of any tracks you tick, or a SIM bake — the full performance loop rendered to GIF or a PNG sequence, with a preview before you commit. Skill sounds can be bundled.
NPCs
Every NPC, searchable and grouped by region. Play any animation state — stands, talk cycles, special moves — with the usual frame stepping, zoom, and backdrop controls.
- Simulate — an idle-life loop: the NPC stands, plays random emotes, and (for NPCs that can walk) drifts around its spawn point, flipping to face where it's going. Exactly the ambient behavior you see in towns.
- Pose Picker — jump to any frame of any animation from thumbnails.
- Export — PNG frames, GIFs, or a ZIP of everything.
Looking for NPC dialogue? That lives in the Interface tab's NPC Quests section, where real quest conversations render in the game's own dialogue windows.
Interface
The Interface tab recreates the game's UI itself — authentic, exportable game chrome organized into seven dock categories. The Interface category opens a thumbnail gallery of the classic windows; the rest get their own browsers in the bottom dock. Everything exports as PNG or straight to your clipboard.
Interface windows
Status Bar, Inventory, Equip, Stat, Storage, Trade, Shop, NPC Dialog — the game's windows as selectable thumbnails. Stat values type directly on the window (Job picks from a class list), Inventory items add-and-file automatically with the window's own tabs clickable, Equip dresses any character — the bundled beginner defaults or your library — and Storage, Trade, Shop, and the NPC Dialog (left/right variants) render clean chrome for composing in post.
Items & Skills (tooltips)
Game-accurate item tooltips (stats, requirements, job lines) and skill tooltips with styled descriptions and a level stepper. Browse in the bottom dock: slot or job list on the left, icon gallery on the right. Scenario switches cover met/unmet requirements, cash items, and Custom/Edit Text — click the name, a stat line, or the description on the tooltip to retype it. A Layers panel (right dock, with eye and solo per part) toggles frame, icon box, icon, requirements, stats and more; Save Layers exports every part as its own PNG in a ZIP, and the scroll simulator plays the game's real Enchant success/fail animations.
Chat Balloon
The classic chat-bubble maker. Type a message and a name, and the bubble builds itself from the game's real 9-slice sprite art — with ~50 balloon styles to choose from. Auto-size or switch to manual and drag the resize handles yourself; the tail drags anywhere around the bubble's edge. Font size, bold/italic, and nine text alignments round it out.
NPC Quests
Real NPC conversations in the real dialogue window: pick a quest, step through its beats, and the NPC renders with its portrait, nameplate, Accept/Decline buttons, and the game's own text codes — colors, item icons, player-name substitutions, even choice menus with their orange bullets. Classic and Pre-BB each use their authentic window chrome.
And the rest
- Name Tag — every plate (including the engine-drawn default and pet plates) as dock thumbnails; click the plate to type the name.
- World Map — its own category: per-map thumbnails, authentic title bar, region minimaps in the side dock.
- Damage — damage skins as dock thumbnails; click the number on the stage to retype it.
Misc
Misc is the flipbook player for everything that isn't a creature: visual effects and weapon-swing trails, emote effects, item sprites (potions, cash effects, furniture, MTS items…), morphs, mounts, chairs, and the mob/GM skill animations.
- Playback — play any asset with its real frame delays; step frames; a Frame Picker side panel jumps anywhere.
- Afterimage SIM — weapon swing trails composited onto a live character swing, with the level-tier color ramp (blue → gold) and charge variants.
- Export — PNG, clipboard copy, or looping GIF for anything animated.
FAQ
What is Spritefan2.com?
A free browser toolkit for MapleStory content creators — build characters and scenes, design maps, and browse the game's assets, in the spirit of BannedStory. It's made for YouTube thumbnails, video overlays, stream graphics, and nostalgia.
Is this an official MapleStory site?
No. Spritefan2.com is an unofficial fan project, not affiliated with or endorsed by Nexon. MapleStory is a trademark of Nexon Co., Ltd.
Is it free to use?
Yes — everything on the site is free.
Do I need an account?
No. Everything works as a guest, with your work saved locally on your device. Signing in with Discord adds cloud sync, share links, folders, and bookmarking other people's creations — and your guest work carries over automatically.
Where does the game data come from?
Maple Maker renders everything in your browser from community-preserved MapleStory game data, across three eras (Classic v83, Pre-BB, and Modern). There's no dependence on third-party image APIs — sprites, sounds, and map data all come from the preserved game files themselves, which is what makes features like per-piece character layers, real footholds, and authentic UI chrome possible.
The site says "Early Access" — what does that mean?
The toolset is actively growing and some rough edges are expected. Feedback genuinely shapes what gets built next — the Discord server is the place to drop it.
Something is broken. What should I do?
First try a refresh. If it persists, swing by the Discord server and describe what happened — every report gets read, and fixes ship regularly.
Why did you make this?
Since BannedStory came down, nothing has quite filled its shoes for content creators. The goal here is an interface built around creator workflows — quick asset fetching, real editors for the tedious stuff (chat bubbles, tile maps, scenes), and exports designed to drop straight into a video project.
Will more features be added?
Constantly. The roadmap is long, and community feedback decides the order. If something you need is missing, say so on Discord.
Who made this?
Spritefan2 — a MapleStory fan and content creator making MapleStory videos since 2007. The site is a solo passion project.
Discord & Feedback
If you've got feedback, found a bug, or just want to share what you'd like to see added — come find me on Discord. I'm happy to hear ideas and I'll do my best to respond and act on things when I can. This site is a passion project built in whatever time I can carve out, so I appreciate any patience and support from the community.