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My Characters
My Scenes
Select a character to preview the export structure.
Linear / Radial: drag the on-stage handles to place the gradient.
Save Character
Discard unsaved changes?
You have unsaved edits on this character. Continue without saving?
Edit (not stamping): click an object · drag to move · F flip · Del delete · [ ] depth.
Copies others make are permanent — making it private or deleting it later won’t remove them.
A tile map uses one game version. Switching to another version starts a new, empty map. Your current map will be lost unless you save it first.
The Interface tab covers a very wide spread of assets, and the modern library is large enough that we can't stand behind it yet.
Pick Classic World or Pre-Big Bang from the region menu, top-right. That switches the other asset tabs too.
The Misc tab covers a very wide spread of assets, and the modern library is large enough that we can't stand behind it yet.
Pick Classic World or Pre-Big Bang from the region menu, top-right. That switches the other asset tabs too.
Select or create a custom to adjust its offset, anchor, scale, and flip.
Hue / saturation / lightness shift for the active custom.
The body + head the preview composites onto.
Sign in to load your saved customs.
The active custom's WZ-style parts (z-ordered) appear here.
Layers stack here — click to select, drag to reorder, eye to toggle.
Randomize the selected character — or make a new one.
Select a layer to adjust its colour.
Select a layer to export it on its own.